Visual WAV Library

Inline players for all generated audio bootloader WAV files. Choose brightness level if available.

0 — Larson
Larson
Classic Cylon/Knight Rider scanner with symmetric fading tails.
1 — Bouncing Dot
Bouncing Dot
A single colored dot bounces around with a fading trail.
2 — Rain
Rain
A rotating rainbow planet that moves slightly across the display. - Creates a 5x4 spherical illusion by computing distances to a moving center. - Colors cycle through a vibrant 8-bit rainbow palette.
3 — Twinkle
Twinkle
Soft, random multicolor twinkles that fade away gradually.
4 — Wipe
Wipe
Wipes a solid color across rows left-to-right and back again.
5 — Spinner
Spinner
A rainbow dot runs around the outer edge of the matrix.
6 — Fire
Fire
Classic Fire2012-inspired effect adapted to 5x4 with hotter center.
7 — Rainbow Zoom
Rainbow Zoom
Concentric rainbow rings that appear to zoom in/out.
8 — Pink Spiral
Pink Spiral
A vivid pink dot traces an inward spiral path with a gentle trail.
9 — Pong
Pong
Mini Pong: AI paddles on the sides, ball bounces with simple spin.
10 — DnB Dancer
DnB Dancer
Two-frame dancer that pulses on bass hits with accent colors.
11 — Kanji Scroll
Kanji Scroll
Scrolls a 10x4 kanji-like glyph across the 5x4 display.
12 — Explosion
Explosion
A nasty explosion: blinding flash, expanding shockwave, flying debris, smoky afterglow.
13 — Shoggoth
Shoggoth
A wobbling pink blob with soft rim and blinking eyes.
14 — Rainbow Waves
Rainbow Waves
Flowing rainbow stripes across the matrix.
15 — Tetris
Tetris
Simple falling blocks stack up; full rows are cleared.
16 — Five Eight Seam
Five Eight Seam
Illuminate one matrix column as a 5/8 rhythm (5 eighths per bar) with non-repeating accents. - Strong beats (group starts) are bright; other beats are dim. - Accents vary per bar using a tiny LFSR and rotating start offset so it practically never repeats.
17 — Côte d’Azur
Côte d’Azur
French coastal landscape on 5x4: deep blue sea with shimmering waves at bottom, green coastline band above, peppered with rock-gray accents. Gentle motion.
18 — Sunset Pickle Sun
Sunset Pickle Sun
Sunset gradient sky with a small "cucumber" sun composed of green rings. - Warm sky fades from pink/magenta (top) to orange/yellow (horizon) over time. - Sun is a 2x2 disc centered near the horizon with cucumber-green tones and subtle sparkle.
19 — Lightning
Lightning
Colder blue lightning variant: blue-white bolt with soft blue halo and blue room flash.
20 — Flags
Flags
Cycles through several distinct 5x4 national flags (DE, FR, IT, CH, SE, UA, PL, NL, PIRATE). - Each flag is displayed as a solid, static 5x4 image. - Instantly jumps between flags after the specified hold duration.
21 — Flags Fade
Flags Fade
Cycles through a series of national flags using smooth cross-fades. - Gradually interpolates the RGB values of every pixel to the next flag. - Configurable fade duration for smooth or snappy transitions.
22 — Digital Rain
Digital Rain
Matrix-style code rain in warm amber/brown/yellow tones. Same mechanics as matrixDigitalRain, with a warm palette and slightly softer trails.
23 — Waterfall
Waterfall
A misty/spraying waterfall adapted to 5x4: - Soft blue drops fall in each column leaving trails. - On hitting the bottom, a light white/blue mist spreads sideways. - Continuous subtle seep along bottom row for a wet look.
24 — Larson Dual
Larson Dual
A dual-row Larson scanner featuring two counter-propagating lines. - The top line sweeps Left-to-Right while the bottom sweeps Right-to-Left. - Both leave classic Knight Rider / Cylon fading trails.
25 — Night Street 2000
Night Street 2000
Night street scene on 5x4: - Warm streetlights cast a vertical glow with subtle flicker. - Passing car headlights sweep across the bottom row (paired white). - Neon sign flickers in pink/cyan tones in a small 2x2 area. - Distant window twinkles in the top rows.
26 — Switch Toggle
Switch Toggle
A small switch body whose lever animates between closed/open.
27 — Blue Screen
Blue Screen
A classic "Blue Screen of Death" simulation. - Entire display floods with maximum-intensity pure blue light. - Random subtle flickering to emulate a dying CRT or signal sync failure.
28 — Snow White
Snow White
Intense randomized static noise, resembling a detuned analog television. - Rapidly flashes black and white pixels at maximum speed. - Perfect for jarring "Poltergeist" static transitions.
29 — Big Bad Wolf
Big Bad Wolf
An aggressive, intense stroboscopic display featuring jagged shapes. - High-contrast red and black flashes paired with jagged white teeth. - Fast, chaotic motion designed strictly for short burst impacts.
30 — Trickster Plasma
Trickster Plasma
Endless version of matrixTricksterPlasma: same plasma, but no runtime limit. This blocks forever (until reset) and advances motion phases continuously.
31 — Pink Slime Sprouts
Pink Slime Sprouts
An organic, generative simulation of creeping pink vines or slime molds. - Roots grow downwards and occasionally branch outwards. - Uses warm pink, magenta, and purple hues against a dark background.
32 — Milky Sea
Milky Sea
A flowing, bio-luminescent milky sea simulation. - Slow, gentle noise fields mapped to cyan, blue, and white tones. - Mimics the glowing phenomena seen in noctiluca scintillans algae blooms.
33 — Rainbow Half Donut
Rainbow Half Donut
A stylized, rotating half-donut arc sweeping across the matrix. - The arc displays a cross-section of a dynamic rainbow gradient. - Rotates rhythmically back and forth or fully around the center.
34 — Rainbow Planet
Rainbow Planet
A rotating rainbow planet that moves slightly across the display. - Creates a 5x4 spherical illusion by computing distances to a moving center. - Colors cycle through a vibrant 8-bit rainbow palette.
35 — Starry Sky
Starry Sky
A classic twinkling starry sky on a dark night background. - Smoothly fades stars in and out to simulate atmospheric shimmering. - Occasional brighter blue/white twinkles add depth.
36 — Fog Noise
Fog Noise
A moody, thick atmospheric fog simulation using grayscale noise. - Fading and blending algorithm simulates dense shifting mist. - Subtle variations in brightness create a convincing volumetric effect.
37 — Rainbow Tiled Noise
Rainbow Tiled Noise
A generative noise pattern mapping Perlin-like cellular noise to a rainbow palette. - Creates an organic, flowing lava-lamp or stained glass effect. - The palette is smoothly shifted over time for endless variation.
38 — Universe Creation
Universe Creation
"My theory is, when a particle with super-light-speed zips around and hits another in the universe, then what? Then it hits itself. Then it hits itself and then a new universe is created." Phase 1: Super-luminal particle zips around (fast random movement with trail). Phase 2: Collision (White flash). Phase 3: New Universe (Expanding swirling colors).
39 — Spear
Spear
"Bring me a spear!" A spear is thrown across the matrix. - It appears from one side and flies to the other. - Has a sharp tip and a shaft.
40 — Christmas Tree Aura
Christmas Tree Aura
Small central green tree with a soft, slow color-changing "aura" of pixels on the border around the tree. Tree stays mostly stable; edge pixels fade in and out individually in warm/cool Christmas tones.
41 — Ccc Rocket
Ccc Rocket
"Mega Blinker-Rakete!" - A tribute to the Chaos Computer Club. Launches a rocket with a blinking engine and a fairy dust trail.
42 — Beach Wave
Beach Wave
Simple Strand-Welle: unten Sand, darüber blaues Wasser mit einer weißen Wellenkante, die langsam seitlich hin- und herwandert. Oben ein ruhiger Himmel.
43 — Antifa Flag
Antifa Flag
A stylized, animated pixel-art depiction of the Antifaschistische Aktion flag. - A central red/black dual flag icon unfurls and waves gently. - Background is rimmed with high-contrast framing pixels.
44 — Trickster Plasma
Trickster Plasma
Endless version of matrixTricksterPlasma: same plasma, but no runtime limit. This blocks forever (until reset) and advances motion phases continuously.
45 — Chaotic Pink
Chaotic Pink
Emulator version of the audio-reactive chaotic pink visual. Simulates audio intensity using a sine wave + noise.
46 — Spring Storm
Spring Storm
A beautiful 5x4 spring landscape transitioning into a stormy thunderstorm.
47 — Blue Bouncing Ball
Blue Bouncing Ball
A cool ("geils") blue ball bouncing around with a fading trail. Flashes brightly when hitting the walls.
48 — Techno Orbit
Techno Orbit
A red point and a blue point float around, while a green object rotates in a circle, snapping to new positions "im Takt zur Musik" (in sync with a musical beat).
49 — Rocket Liftoff
Rocket Liftoff
"Der Flammschweif einer abhebenden Mondrakete." Simulation of a moon rocket liftoff, focusing on the turbulent exhaust plume and vertical launch sequence.
50 — Burning Sauna
Burning Sauna
Kleine brennende Sauna auf dunklem Eisfeld: - Hintergrund: kaltes, dunkles Blau (Eis / Nacht) - Sauna: warmes Holzrechteck links unten mit Schornstein - Feuer: flackerndes, oranges/rotes Leuchten im Inneren, plus Rauchpixel oben
51 — Tetris Frantic
Tetris Frantic
A fast-paced Tetris simulation where the drop speed continually accelerates. - Falling blocks stack up and full rows are cleared. - The delay between drops becomes 10% shorter with every new piece.
52 — Schaffhauser Bock
Schaffhauser Bock
A pixel-art tribute to the heraldic animal of Canton Schaffhausen. - Displays a stylized black ram rearing up on a golden yellow background. - Alternates between frames to simulate the ram bucking. - Features a glowing red eye for extra attitude.
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