A rotating rainbow planet that moves slightly across the display. - Creates a 5x4 spherical illusion by computing distances to a moving center. - Colors cycle through a vibrant 8-bit rainbow palette.
Illuminate one matrix column as a 5/8 rhythm (5 eighths per bar) with non-repeating accents. - Strong beats (group starts) are bright; other beats are dim. - Accents vary per bar using a tiny LFSR and rotating start offset so it practically never repeats.
French coastal landscape on 5x4: deep blue sea with shimmering waves at bottom, green coastline band above, peppered with rock-gray accents. Gentle motion.
Sunset gradient sky with a small "cucumber" sun composed of green rings. - Warm sky fades from pink/magenta (top) to orange/yellow (horizon) over time. - Sun is a 2x2 disc centered near the horizon with cucumber-green tones and subtle sparkle.
Cycles through several distinct 5x4 national flags (DE, FR, IT, CH, SE, UA, PL, NL, PIRATE). - Each flag is displayed as a solid, static 5x4 image. - Instantly jumps between flags after the specified hold duration.
Cycles through a series of national flags using smooth cross-fades. - Gradually interpolates the RGB values of every pixel to the next flag. - Configurable fade duration for smooth or snappy transitions.
A misty/spraying waterfall adapted to 5x4: - Soft blue drops fall in each column leaving trails. - On hitting the bottom, a light white/blue mist spreads sideways. - Continuous subtle seep along bottom row for a wet look.
A dual-row Larson scanner featuring two counter-propagating lines. - The top line sweeps Left-to-Right while the bottom sweeps Right-to-Left. - Both leave classic Knight Rider / Cylon fading trails.
Night street scene on 5x4: - Warm streetlights cast a vertical glow with subtle flicker. - Passing car headlights sweep across the bottom row (paired white). - Neon sign flickers in pink/cyan tones in a small 2x2 area. - Distant window twinkles in the top rows.
A classic "Blue Screen of Death" simulation. - Entire display floods with maximum-intensity pure blue light. - Random subtle flickering to emulate a dying CRT or signal sync failure.
Intense randomized static noise, resembling a detuned analog television. - Rapidly flashes black and white pixels at maximum speed. - Perfect for jarring "Poltergeist" static transitions.
An aggressive, intense stroboscopic display featuring jagged shapes. - High-contrast red and black flashes paired with jagged white teeth. - Fast, chaotic motion designed strictly for short burst impacts.
Endless version of matrixTricksterPlasma: same plasma, but no runtime limit. This blocks forever (until reset) and advances motion phases continuously.
An organic, generative simulation of creeping pink vines or slime molds. - Roots grow downwards and occasionally branch outwards. - Uses warm pink, magenta, and purple hues against a dark background.
A flowing, bio-luminescent milky sea simulation. - Slow, gentle noise fields mapped to cyan, blue, and white tones. - Mimics the glowing phenomena seen in noctiluca scintillans algae blooms.
A stylized, rotating half-donut arc sweeping across the matrix. - The arc displays a cross-section of a dynamic rainbow gradient. - Rotates rhythmically back and forth or fully around the center.
A rotating rainbow planet that moves slightly across the display. - Creates a 5x4 spherical illusion by computing distances to a moving center. - Colors cycle through a vibrant 8-bit rainbow palette.
A classic twinkling starry sky on a dark night background. - Smoothly fades stars in and out to simulate atmospheric shimmering. - Occasional brighter blue/white twinkles add depth.
A moody, thick atmospheric fog simulation using grayscale noise. - Fading and blending algorithm simulates dense shifting mist. - Subtle variations in brightness create a convincing volumetric effect.
A generative noise pattern mapping Perlin-like cellular noise to a rainbow palette. - Creates an organic, flowing lava-lamp or stained glass effect. - The palette is smoothly shifted over time for endless variation.
"My theory is, when a particle with super-light-speed zips around and hits another in the universe, then what? Then it hits itself. Then it hits itself and then a new universe is created." Phase 1: Super-luminal particle zips around (fast random movement with trail). Phase 2: Collision (White flash). Phase 3: New Universe (Expanding swirling colors).
Small central green tree with a soft, slow color-changing "aura" of pixels on the border around the tree. Tree stays mostly stable; edge pixels fade in and out individually in warm/cool Christmas tones.
Simple Strand-Welle: unten Sand, darüber blaues Wasser mit einer weißen Wellenkante, die langsam seitlich hin- und herwandert. Oben ein ruhiger Himmel.
A stylized, animated pixel-art depiction of the Antifaschistische Aktion flag. - A central red/black dual flag icon unfurls and waves gently. - Background is rimmed with high-contrast framing pixels.
Endless version of matrixTricksterPlasma: same plasma, but no runtime limit. This blocks forever (until reset) and advances motion phases continuously.
A red point and a blue point float around, while a green object rotates in a circle, snapping to new positions "im Takt zur Musik" (in sync with a musical beat).
"Der Flammschweif einer abhebenden Mondrakete." Simulation of a moon rocket liftoff, focusing on the turbulent exhaust plume and vertical launch sequence.
A fast-paced Tetris simulation where the drop speed continually accelerates. - Falling blocks stack up and full rows are cleared. - The delay between drops becomes 10% shorter with every new piece.
A pixel-art tribute to the heraldic animal of Canton Schaffhausen. - Displays a stylized black ram rearing up on a golden yellow background. - Alternates between frames to simulate the ram bucking. - Features a glowing red eye for extra attitude.